I am interested in simplifying objects to their most bare forms and combining them, creating shapes that are unrecognizable at first, but begin to resemble multiple objects simultaneously. For example, a purse may also be a padlock or a shovel, but it is always a special character in the story, a seemingly living thing. The shapes that I create have a special function in the work and offer clues to unlock a code for the visual dialog that I am creating.


The end result is often read as a landscape or a molecular cross-section, as each work is a view of different particles coming together to perform a function in its environment.  Environmental themes can be easily read throughout the work in the form of polluting bio-machines, acid rain clouds, and radioactive robo-plants, while societal issues occur through various manifestations of oppressed-versus-oppressor themes such as experimenter vs. subject, hunter vs. prey, or consumer vs. consumed.